Steam Minge was a project I worked on for a little while. Its sole purpose was to annoy friends on Steam. The program utilizes libraries to send massive amounts of messages and/or notifications to unsuspecting targets at once.
The software is written in C# .Net WinForms and was built in the Visual Studio 2015 IDE. It is capable of sending messages to the targets via the use of the SteamWorks API.
The Steam Minge was designed to work on multiple threads which results in some neat behavior. The program can generate multiple threads to execute it's spamming functionality. Imagine: 1 program, creating 20 threads, with each thread creating 1 message every n milliseconds of delay... thats a ton of nonsense to send at once! Because of this behavior, the program also maintains UI responsiveness as the main thread is not being overloaded with tasks.
How can I has?
You can get it by visiting my github for the project, where it is released under the MIT license. Knock yourself out: httpss://github.com/Mythikos/SteamMinge